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Showing posts with the label Starting

A Grand Keyword Overview - Starting Moonstone

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With so many keywords and troupes now available to play in game, there's a huge variety of choice for someone deciding who to pick up as their first troupe. With this in mind here's an overview of some of the most common keyword troupes in the game. So if you're wondering where to start or if you fancy trying something new to play, check below for a swift overview of the most common troupe archetypes in the game! I've given each archetype a difficulty to play rating, a 1-5 star rating (1 being the worst and 5 being the best) on several stats, a handful of models you'll commonly use with them and a one sentence description based on how they'll play! Commonwealth Humans  ( Difficulty: Low)  Melee:  ☆ ☆ ☆ ☆ Ranged:  ☆ ☆ ☆ Toughness:  ☆ ☆ ☆ Speed:  ☆ ☆ ☆ Harvesting:  ☆ ☆ Key models:  Baron von Fancyhat , Quack Playstyle: Very all round depending on how you build your troupe, models don't need support from other models but will always appreci...

Troupe Building Basics - Starting Moonstone

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Building a troupe in Moonstone is a very simple process. The game has no point values as all models are designed to be equally powerful. So, there is no need to memorise any specific numbers or spend hours counting up points for a list, you can just jump right in and make a list in seconds! But what are the specific steps and rules in building a troupe? The Basics The first step of creating a troupe is to decide on how big the game you'll be playing is. As mentioned earlier there is no point system, so the size of the game is determined purely on the number of models used, usually 5 or 6 for your average game. After that, you choose your faction: Commonwealth, Dominion or Leshavult. Finally, you choose a number of models based on the game size all belonging to your chosen faction and that's it! Faction is determined by the symbol in the top right: A sun for the Commonwealth (Like above), a moon for Dominion and an antlered skull for the Leshavult. Occasionally some models will ...

5 Tactical Tips For Your First Few Games - Starting Moonstone

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When playing your first game of moonstone there are a few tips and tricks you can keep in mind to get the best out of your troupe on their first few outings. This is by no means an exhaustive list of high-end and in-depth tactics and is not specific to a certain troupe or playstyle, but rather a few general pointers for rules unique to moonstone. After your first few games, you will no doubt learn your specific troupes and your playstyle but for the moment let's start with some general tactics! 1. Remember to harvest moonstones However you play the game, you're going to have to harvest moonstones. Games of moonstone are won by whoever has the most moonstones at the end of turn 4 and unlike some other wargames, you don't get anything for kills. If, for example, you reduce your opponent's troupe to one model, but that model has more moonstones collected than your entire troupe, they will win.  Moonstones can be harvested at any point in the game. Some troupes may want to ...

What is Moonstone - Starting Moonstone

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                                                  Photos from https://moonstonethegame.com/ If you're reading this then you've probably seen or heard about Moonstone somewhere or from someone. But what is Moonstone and what are some of the basic themes and how does it play? If you're wondering about the lore, basic mechanics or even list building then read on! In the words of the official website: ' Moonstone is a whimsical fantasy skirmish game for 2-4 players, which sees you leading fairytale  inspired characters across the dark lands in search of precious Moonstones. Players compete  to collect as many stones as possible before the breaking of the dawn, with bloody combat an almost inevitable outcome with such a prize in sight. ' Games usually involve roughly 5 or 6 models a side on a 3'x3' board with alternating activat...