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Showing posts with the label Leshavult

Big Tree, Little Tree, Transforming Fox - Treefolk Troupe Spotlight

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Normally for troupes built around a keyword, several characters have auras and abilities that target said keyword. The treefolk however are not like these traditional keyword focussed troupes. Instead, they focus on how they and their opponents interact with wooded patches. As well as bringing a new terrain focussed playstyle to the Leshavult they also bring some very durable models by Leshavult standards. Gump in particular has the incredibly rare ability in Leshavult to reduce damage suffered. It isn't just one type of damage like the Jackalope either, Gump reduces TWO types of damage! This in combination with a few treefolk abilities and some more traditional Leshavult healing tricks can lead to some incredibly tough trees! The Growers Firstly, the treefolk need to get their wooded patches on the board. For this vital task, Ruwt will happily lend their expertise. They bring the familiar 'Verdant Growth' and a base energy of 3 allowing them to use it once per turn off the...

Brother Daniel - Character Spotlight

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You can ring my bell, ring my bell Most support models in Moonstone generally do one or two things pretty well. Daniel however does not and instead opts to do a lot of things well! Furthermore, Daniel supports characters irrespective of keywords so he will happily slot into any troupe with ease. There are however some troupes that appreciate his bonuses slightly more than others. With some careful positioning and planning, Daniel can really bring out the best in all of the characters he's playing alongside. Troupes that really appreciate his buffs, in general, are the ones that like to huddle together making use of multiple auras. Daniel can therefore feel right at home with gnome, noble and cultist troupes, which generally stick together around one or two models and methodically advance up the board. To this end, Brother Daniel carries the excellent 'Plant the Placard'. In the early turns of the game, this can be used to simply move your troupe up the board. At only 2 of D...

Eric the Enlightened - Character Spotlight

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Ice Cream for All! Eric has made his choice and his future now belongs in the hands of Leshavit! As a previous Commonwealth knight in training Eric will be able to help his new friends with some excellent combat abilities. Hogswashes lessons in particular must have been useful giving Eric a Melee 4, Range 2" and some wonderful skill with a javelin and shield. Unlike Commonwealth though, none of these pieces of equipment are traditional and all have a Leshavult twist. The shield for example can only be used once per game, but being a Leshavult shield it reduces all the damage to nil! As for the javelin, it increases piercing damage by +2 as expected. Unlike a normal javelin though, it can convert any piercing damage dealt into the same amount of magical damage instead! Against certain types of armour, like many Commonwealth nobles 'Plate Armour', the ability to convert damage into magical can be extremely potent. It also doesn't specify that it can only convert melee da...

Knoll - Character Spotlight

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The other Grassy Knoll Traditionally trolls, giants and other monstrous models are known for their colossal combat capabilities. Knoll however is not a traditional troll and has instead set his talents on healing and not harming. Despite this, he does still have some very recognisable troll traits of high wounds and a passive bonus to his melee damage with 'Old Staff'. The extended reach of his weapon also has the added bonus of elevating his melee range above that of a standard troll to 3". As is traditional with Leshavult though, he does not have a passive damage reduction ability typical of most trolls. What he does have instead though is 'Tough as Old Boots' and when using his arcane abilities, other characters can also potentially gain 'Tough as Old Boots'... Knoll's first arcane ability is 'Healing', the standard for a traditional healer and something that can be used with his base energy. More interestingly though is Knoll's second a...

Kavanagh - Character Spotlight

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Roly Poly Pudding In Leshavult, a lot of models have abilities that cost 1 energy more than their base energy generation. Kavanagh is one such model with one of these "Leshavult Abilities" and is also a model who can grant energy to enable other models' "Leshavult Abilities". The latter comes in the form of 'Black Comedy' a 0 cost ability which wounds another model but grants a bonus energy. This is primarily useful for enabling the mentioned "Leshavult Abilities" of many models' such as Boris the Bunny Summoner, Kalista and Danica to name a few. Loubard is another model and is particularly appreciative of 'Black Comedy' as his large number of wounds means he won't feel the 2 Wds as harshly. Even so, 2 Wds isn't much of a problem in Leshavult anyway as an abundance of healers means you can usually heal back up in no time at all. Additionally, Kavanagh can also get energy onto friends by draining enemies with his signature mo...

A Grand Keyword Overview - Starting Moonstone

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With so many keywords and troupes now available to play in game, there's a huge variety of choice for someone deciding who to pick up as their first troupe. With this in mind here's an overview of some of the most common keyword troupes in the game. So if you're wondering where to start or if you fancy trying something new to play, check below for a swift overview of the most common troupe archetypes in the game! I've given each archetype a difficulty to play rating, a 1-5 star rating (1 being the worst and 5 being the best) on several stats, a handful of models you'll commonly use with them and a one sentence description based on how they'll play! Commonwealth Humans  ( Difficulty: Low)  Melee:  ☆ ☆ ☆ ☆ Ranged:  ☆ ☆ ☆ Toughness:  ☆ ☆ ☆ Speed:  ☆ ☆ ☆ Harvesting:  ☆ ☆ Key models:  Baron von Fancyhat , Quack Playstyle: Very all round depending on how you build your troupe, models don't need support from other models but will always appreci...